T. A. Garner and M. Grimshaw, "Sonic Virtuality: Understanding audio in a virtual world," in The Oxford Handbook of Virtuality M. Grimshaw, Ed. New York: Oxford University Press, 2014, pp. 364–377. |
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W. Gibbons and M. Grimshaw-Aagaard, Eds.The Oxford Handbook of Video Game Music and Sound New York: Oxford University Press, 2024. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 20/06/2025, 14:17 |
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W. Gibbons and M. Grimshaw-Aagaard, "Introduction: A hub world for game audio," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 1–13. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:51 |
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M. Grimshaw and T. A. Garner, Sonic Virtuality: Sound as emergent perception New York: Oxford University Press, 2015. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 19:15 |
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M. Grimshaw and T. Garner, "Embodied Virtual Acoustic Ecologies of Computer Games," in The Oxford Handbook of Interactive Audio K. E. Collins, B. Kapralos, and H. Tessler, Eds. New York: Oxford University Press, 2014, pp. 181–195. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 19:22 |
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M. Grimshaw, "Sound and Player Immersion in Digital Games," in The Oxford Handbook of Sound Studies T. Pinch and K. Bijsterveld, Eds. New York: Oxford University Press, 2012, pp. 347–366. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:06 |
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M. Grimshaw, S.-L. Tan, and S. D. Lipscomb, "Playing with Sound: The role of music and sound effects in gaming," in Psychology of Music in Multimedia A. Cohen, S.-L. Tan, R. Kendall, and S. D. Lipscomb, Eds. New York: Oxford University Press, 2013, pp. 289–314. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 06:51 |
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M. N. Grimshaw-Aagaard, "Ambiguity and Vagueness in Video Game Sound," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 271–286. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:40 |
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M. Grimshaw-Aagaard, "The Importance of Sound to the Formation of Presence," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 916–928. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:40 |
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M. Grimshaw-Aagaard, "Video Game Sound Design and the Fetish of Realism," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 861–874. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:39 |
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M. Grimshaw-Aagaard, "Presence, Environment, and Sound and the Role of Imagination," in The Oxford Handbook of Sound and Imagination M. Grimshaw-Aagaard, M. Walther-Hansen, and M. Knakkergaard, Eds. New York: Oxford University Press, 2019, vol. 1, pp. 669–681. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:45 |
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M. Grimshaw-Aagaard, M. Walther-Hansen, and M. Knakkergaard, Eds.The Oxford Handbook of Sound and Imagination New York: Oxford University Press, 2019, vol. 1 & 2. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:43 |
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K. Pedersen and M. Grimshaw-Aagaard, The Recording, Mixing, and Mastering Reference Handbook New York: Oxford University Press, 2019. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:56 |
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