HKUST(GZ) Computational Media Arts

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T. A. Garner and M. Grimshaw, "Sonic Virtuality: Understanding audio in a virtual world," in The Oxford Handbook of Virtuality M. Grimshaw, Ed. New York: Oxford University Press, 2014, pp. 364–377.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 06:44
W. Gibbons and M. Grimshaw-Aagaard, Eds.The Oxford Handbook of Video Game Music and Sound New York: Oxford University Press, 2024.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 20/06/2025, 14:17
W. Gibbons and M. Grimshaw-Aagaard, "Introduction: A hub world for game audio," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 1–13.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:51
M. Grimshaw and T. A. Garner, Sonic Virtuality: Sound as emergent perception New York: Oxford University Press, 2015.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 19:15
M. Grimshaw and T. Garner, "Embodied Virtual Acoustic Ecologies of Computer Games," in The Oxford Handbook of Interactive Audio K. E. Collins, B. Kapralos, and H. Tessler, Eds. New York: Oxford University Press, 2014, pp. 181–195.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 19:22
M. Grimshaw, "Sound and Player Immersion in Digital Games," in The Oxford Handbook of Sound Studies T. Pinch and K. Bijsterveld, Eds. New York: Oxford University Press, 2012, pp. 347–366.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:06
M. Grimshaw, S.-L. Tan, and S. D. Lipscomb, "Playing with Sound: The role of music and sound effects in gaming," in Psychology of Music in Multimedia A. Cohen, S.-L. Tan, R. Kendall, and S. D. Lipscomb, Eds. New York: Oxford University Press, 2013, pp. 289–314.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 06:51
M. N. Grimshaw-Aagaard, "Ambiguity and Vagueness in Video Game Sound," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 271–286.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:40
M. Grimshaw-Aagaard, "The Importance of Sound to the Formation of Presence," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 916–928.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:40
M. Grimshaw-Aagaard, "Video Game Sound Design and the Fetish of Realism," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 861–874.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:39
M. Grimshaw-Aagaard, "Presence, Environment, and Sound and the Role of Imagination," in The Oxford Handbook of Sound and Imagination M. Grimshaw-Aagaard, M. Walther-Hansen, and M. Knakkergaard, Eds. New York: Oxford University Press, 2019, vol. 1, pp. 669–681.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:45
M. Grimshaw-Aagaard, M. Walther-Hansen, and M. Knakkergaard, Eds.The Oxford Handbook of Sound and Imagination New York: Oxford University Press, 2019, vol. 1 & 2.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:43
K. Pedersen and M. Grimshaw-Aagaard, The Recording, Mixing, and Mastering Reference Handbook New York: Oxford University Press, 2019.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:56
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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