HKUST(GZ) Computational Media Arts |
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Acoustic ecology [5] Adaptive [1] Adaptive Gameplay [1] Aesthetics [2] Affect [2] Affective Sound [2] Afrofuturism [1] Ambiguity [3] Anime [1] Asynchronicity [1] Attention [1] Audio [3] Audio drama [1] Audio engineering [1] Augmented reality [2] Aural Imagery [1] Autopoiesis [1] BBC [1] Biodiversity [2] Biofeedback [5] Characters [2] Cognition [2] Computer games [4] Creativity [1] Cross-modality [1] Crossmodality [2] Definition of sound [8] Democracy & pollution [3] Diminished reality [1] Ecology [3] ELM [1] Embodied cognition [1] Embodiment [1] Emotion [10] Engagement [1] Environment [6] Expression [1] Extended reality [1] Fear [4] First Person Shooters [8] Game audio [1] Gaze Input [1] Graphic elicitation [1] HAPI [1] Horror [1] Imaginary contagion [1] Imagination [7] Imaginative resistance [1] Immersion [15] infographics [1] Interaction [3] Internet radio [1] IT systems management [2] Listening [1] Listening modes [1] Literature [1] Localization [1] Location of sound [1] Metaphor [1] Modeling [1] modernism [1] Music [14] Music education [1] Music technology [1] Perception [7] Philosophy [1] photo-realistic [1] Player experience [2] Presence [15] Psychology [6] Psychophysiology [7] Radio [1] radio drama [1] Realism [1] Reality [5] Reality/Virtuality/Actuality [3] Real virtuality [1] Recording [2] Reduced reality [1] Relational agents [1] Self-presence [4] Smell [1] Sonic virtuality [1] Sonification [2] Sonosemantics [1] Sound [17] sound design [3] Sound studies [1] Space [2] Speech [2] Standards [3] Steering Law [1] Sustainability [2] TAM [1] Tarzan [1] Technology [1] Technology acceptance [1] Ultrasound [5] Ultrasoundscape [2] Uncanny [6]
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