HKUST(GZ) Computational Media Arts

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P. Carlisle, S. Manning, and M. Grimshaw, "Social Objects: A framework for social interactions between videogame characters," in Proc. AISB 2011 AI & Games, D. Kazakov and G. Tsoulas, Eds. Apr. 4–7, 2011.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 14:50
M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Proc. Conceiving Virtuality, ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Coimbra, PT, Oct. 26–28, 2016, pp. 69–80.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:21
A. Tinwell and M. N. Grimshaw, "Bridging the Uncanny: An impossible traverse?," in Proc. MindTrek, Finland, Sept. 30/Oct. 2, 2009, pp. 66–73.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 15:13
A. Tinwell and M. N. Grimshaw, "Survival horror games - an uncanny modality," in Proc. Thinking After Dark International Conference, Apr. 23–25, 2009.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 14:57
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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