HKUST(GZ) Computational Media Arts

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T. A. Garner and M. Grimshaw, "Sonic Virtuality: Understanding audio in a virtual world," in The Oxford Handbook of Virtuality M. Grimshaw, Ed. New York: Oxford University Press, 2014, pp. 364–377.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 06:44
M. Grimshaw, "The Acoustic Ecology of the First-Person Shooter," thesis PhD, University of Waikato, New Zealand, 2007.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:41
M. Grimshaw, "Sound and Immersion in the First-Person Shooter," in Proc. The 11th International Computer Games Conference, France, Nov. 21–23, 2007.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 16:36
M. Grimshaw, The Acoustic Ecology of the First-Person Shooter: The player experience of sound in the first-person shooter computer game Saarbrücken: VDM Verlag Dr. Mueller, 2008.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:23
M. Grimshaw and G. Schott, "Situating Gaming as a Sonic Experience: The acoustic ecology of first person shooters," in Proc. Situated Play, University of Tokyo, Sept. 24–28, 2007.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:26
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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