HKUST(GZ) Computational Media Arts

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A. Bie and M. Grimshaw-Aagaard, "What is it like to be an AI?," in Palgrave Handbook of Phenomenology and Media S. O. Irwin, N. Liberati, and E. Garrett, Eds. Switzerland: Springer Nature, 2026.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/10/2025, 07:06
M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Conceiving Virtuality: From Art To Technology ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Switzerland: Springer Nature, 2019, pp. 69–80.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:03
M. Grimshaw-Aagaard, "Immersion," in Palgrave Encyclopaedia of Video Game Music M. Gunn, Ed. Switzerland: Springer Nature, 2027.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/09/2025, 08:53
S. Liu, W. Yang, J. Wang, and J. Yuan, Visualization for Artificial Intelligence Switzerland: Springer Nature, 2025.   
Added by: Weikai YANG 06/08/2025, 17:47
WIKINDX 6.12.1 | Total resources: 428 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)