HKUST(GZ) Computational Media Arts |
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Displaying 1 - 4 of 4 Parameters |
| A. Bie and M. Grimshaw-Aagaard, "What is it like to be an AI?," in Palgrave Handbook of Phenomenology and Media S. O. Irwin, N. Liberati, and E. Garrett, Eds. Switzerland: Springer Nature, 2026. |
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| Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/10/2025, 07:06 | |
| M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Conceiving Virtuality: From Art To Technology ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Switzerland: Springer Nature, 2019, pp. 69–80. |
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| Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:03 | |
| M. Grimshaw-Aagaard, "Immersion," in Palgrave Encyclopaedia of Video Game Music M. Gunn, Ed. Switzerland: Springer Nature, 2027. |
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| Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/09/2025, 08:53 | |
| S. Liu, W. Yang, J. Wang, and J. Yuan, Visualization for Artificial Intelligence Switzerland: Springer Nature, 2025. |
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| Added by: Weikai YANG 06/08/2025, 17:47 |