HKUST(GZ) Computational Media Arts |
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M. Grimshaw and T. Garner, "Embodied Virtual Acoustic Ecologies of Computer Games," in The Oxford Handbook of Interactive Audio K. E. Collins, B. Kapralos, and H. Tessler, Eds. New York: Oxford University Press, 2014, pp. 181–195. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 19:22 | |
M. Grimshaw and G. Schott, "A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio," in Proc. Third International Conference on Games Research and Development, K. E. Collins, B. Kapralos, and H. Tessler, Eds. Manchester, Sept. 10–11, 2007. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:29 |
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