HKUST(GZ) Computational Media Arts |
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M. Grimshaw, C. A. Lindley, and L. Nacke, "Sound and Immersion in the First-Person Shooter: Mixed measurement of the player's sonic experience," in Proc. 3rd Audio Mostly Conference, Piteå, Sweden, 2008, pp. 9–15. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:10 | |
L. Nacke and M. Grimshaw, "Player-game interaction through affective sound," in Game sound technology and player interaction: concepts and developments M. Grimshaw, Ed. Hershey (PA): IGI, 2011, pp. 264–285. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:17 | |
L. Nacke, M. Grimshaw, and C. A. Lindley, "More than a feeling: Measurement of sonic user experience and psychophysiology in a first-person shooter game," Interacting with Computers, vol. 22, iss. 5, pp. 336–343, 2010. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:36 |
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