HKUST(GZ) Computational Media Arts

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M. Grimshaw, "The audio Uncanny Valley: Sound, fear and the horror game," in Proc. 4th Audio Mostly Conference, Glasgow, UK, Mar. 2–3, 2009, pp. 21–26.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 14:59
A. Tinwell, M. Grimshaw, and D. Abdel Nabi, "The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters," International Journal of Mechanisms and Robotic Systems, vol. 2, iss. 2, pp. 97–110, 2015.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:59
A. Tinwell, M. Grimshaw, and D. Abdel Nabi, "The Uncanny Valley and Nonverbal Communication in Virtual Characters," in Nonverbal Communication in Virtual Worlds: Understanding and Designing Epressive Characters J. Tanenbaum, M. Seif El-Nasr, and M. Nixon, Eds. ETC Press, 2014, pp. 325–341.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 19:19
A. Tinwell, M. Grimshaw, and A. Williams, "Uncanny behaviour in survival horror games," Journal of Gaming and Virtual Worlds, vol. 2, iss. 1, pp. 3–25, 2010.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:31
A. Tinwell, M. Grimshaw, and A. Williams, "The Uncanny Wall," International Journal of Arts and Technology, vol. 4, iss. 3, pp. 326–341, 2011.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:12
A. Tinwell, M. Grimshaw, and A. Williams, "Uncanny Speech," in Game sound technology and player interaction: concepts and developments M. Grimshaw, Ed. Hershey (PA): IGI, 2011, pp. 213–234.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:10
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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