HKUST(GZ) Computational Media Arts

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M. Grimshaw, "Computer Game Sound: From diegesis to immersion to sonic emotioneering," in Sound as Popular Culture: A Research Companion J. G. Papenburg and H. Schulze, Eds. Cambridge, Massachusetts: MIT Press, 2016.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 18:55
M. N. Grimshaw-Aagaard and A.-J. Wang, "Philosophy of Sound," in The Bloomsbury Encyclopedia of Sound Studies M. Bull, N. Verma, J. L. Stoever, and H. Schulze, Eds. Bloomsbury Academic, 2029.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 08/06/2025, 08:13
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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