HKUST(GZ) Computational Media Arts

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M. Grimshaw and G. Schott, "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines," International Journal of Computer Games Technology, vol. 2008, Sept. 2007.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:07
M. Grimshaw and G. Schott, "Situating Gaming as a Sonic Experience: The acoustic ecology of first person shooters," in Proc. Situated Play, University of Tokyo, Sept. 24–28, 2007.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:26
M. Grimshaw and G. Schott, "A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio," in Proc. Third International Conference on Games Research and Development, K. E. Collins, B. Kapralos, and H. Tessler, Eds. Manchester, Sept. 10–11, 2007.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:29
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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