HKUST(GZ) Computational Media Arts

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M. Grimshaw and T. A. Garner, "The Use of Sound to Represent Data and Concepts as a Means to Engender Creative Thought: Some thoughts on implementation and a research agenda," in Proc. 7th Audio Mostly Conference, New York, Sept. 25–28, 2012, pp. 9–15.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:11
M. Grimshaw and T. Garner, "Embodied Virtual Acoustic Ecologies of Computer Games," in The Oxford Handbook of Interactive Audio K. E. Collins, B. Kapralos, and H. Tessler, Eds. New York: Oxford University Press, 2014, pp. 181–195.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 19:22
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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