HKUST(GZ) Computational Media Arts |
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M. Grimshaw, "Per un'analisi comparata del suono nei videogiochi e nel cinema," in Schermi interattivi saggi critici su videogiochi e cinema M. Bittanti, Ed. Roma: Meltemi, 2008, pp. 95–121. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:12 | |
M. Grimshaw and T. Garner, "Embodied Virtual Acoustic Ecologies of Computer Games," in The Oxford Handbook of Interactive Audio K. E. Collins, B. Kapralos, and H. Tessler, Eds. New York: Oxford University Press, 2014, pp. 181–195. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 19:22 | |
M. Grimshaw and G. Schott, "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines," International Journal of Computer Games Technology, vol. 2008, Sept. 2007. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:07 |
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