HKUST(GZ) Computational Media Arts

List Resources

Displaying 1 - 3  of 3
Parameters
Order by

Ascending
Descending
 
Display options
Use all checked: 
Use all displayed: 
Use all in list: 
M. Grimshaw, "Per un'analisi comparata del suono nei videogiochi e nel cinema," in Schermi interattivi saggi critici su videogiochi e cinema M. Bittanti, Ed. Roma: Meltemi, 2008, pp. 95–121.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:12
M. Grimshaw and T. Garner, "Embodied Virtual Acoustic Ecologies of Computer Games," in The Oxford Handbook of Interactive Audio K. E. Collins, B. Kapralos, and H. Tessler, Eds. New York: Oxford University Press, 2014, pp. 181–195.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 19:22
M. Grimshaw and G. Schott, "A Conceptual Framework for the Analysis of First-Person Shooter Audio and its Potential Use for Game Engines," International Journal of Computer Games Technology, vol. 2008, Sept. 2007.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:07
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


PHP execution time: 0.03404 s
SQL execution time: 0.01345 s
TPL rendering time: 0.00173 s
Total elapsed time: 0.04922 s
Peak memory usage: 2.7425 MB
Memory at close: 2.4453 MB
Database queries: 40