HKUST(GZ) Computational Media Arts

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T. A. Garner and M. Grimshaw, "Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay," in Proc. IADIS International Conference Interfaces and Human Computer Interaction, June 22–24, 2013, pp. 45–53.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 06:59
M. Grimshaw and T. Garner, "Embodied Virtual Acoustic Ecologies of Computer Games," in The Oxford Handbook of Interactive Audio K. E. Collins, B. Kapralos, and H. Tessler, Eds. New York: Oxford University Press, 2014, pp. 181–195.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 19:22
M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Proc. Conceiving Virtuality, ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Coimbra, PT, Oct. 26–28, 2016, pp. 69–80.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:21
M. N. Grimshaw-Aagaard, "Presence and biofeedback in first-person perspective computer games: The potential of sound," in Foundations in Sound Design for Interactive Media M. Filimowicz, Ed. New York: Routledge, 2019, pp. 78–94.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:02
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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