M. Grimshaw, "Sound and Immersion in the First-Person Shooter," in Proc. The 11th International Computer Games Conference, France, Nov. 21–23, 2007. |
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M. Grimshaw, "Autopoiesis and Sonic Immersion: Modelling sound-based player relationships as a self-organizing system," in Proc. Sixth Annual International Conference in Computer Game Design and Technology, UK, Nov. 1, 2008. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:22 |
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M. Grimshaw, "Sound and Immersion in the First-Person Shooter," International Journal of Intelligent Games & Simulation, vol. 5, iss. 1, pp. 119–124, 2008. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:19 |
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M. Grimshaw, "Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador," Comunicar, vol. 34, pp. 73–81, 2010. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:37 |
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M. Grimshaw, "Per un'analisi comparata del suono nei videogiochi e nel cinema," in Schermi interattivi saggi critici su videogiochi e cinema M. Bittanti, Ed. Roma: Meltemi, 2008, pp. 95–121. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:12 |
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M. Grimshaw, J. Charlton, and R. Jagger, "First-Person Shooters: Immersion and attention," Eludamos. Journal for Computer Game Culture, vol. 5, iss. 1, pp. 19–34, 2011. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:24 |
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M. Grimshaw, C. A. Lindley, and L. Nacke, "Sound and Immersion in the First-Person Shooter: Mixed measurement of the player's sonic experience," in Proc. 3rd Audio Mostly Conference, Piteå, Sweden, 2008, pp. 9–15. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:10 |
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M. Grimshaw, "Computer Game Sound: From diegesis to immersion to sonic emotioneering," in Sound as Popular Culture: A Research Companion J. G. Papenburg and H. Schulze, Eds. Cambridge, Massachusetts: MIT Press, 2016. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 18:55 |
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M. Grimshaw, "Sound and Player Immersion in Digital Games," in The Oxford Handbook of Sound Studies T. Pinch and K. Bijsterveld, Eds. New York: Oxford University Press, 2012, pp. 347–366. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:06 |
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M. Grimshaw and G. Schott, "Situating Gaming as a Sonic Experience: The acoustic ecology of first person shooters," in Proc. Situated Play, University of Tokyo, Sept. 24–28, 2007. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:26 |
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M. Grimshaw and G. Schott, "A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio," in Proc. Third International Conference on Games Research and Development, K. E. Collins, B. Kapralos, and H. Tessler, Eds. Manchester, Sept. 10–11, 2007. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:29 |
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M. Grimshaw, S.-L. Tan, and S. D. Lipscomb, "Playing with Sound: The role of music and sound effects in gaming," in Psychology of Music in Multimedia A. Cohen, S.-L. Tan, R. Kendall, and S. D. Lipscomb, Eds. New York: Oxford University Press, 2013, pp. 289–314. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 06:51 |
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M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Conceiving Virtuality: From Art To Technology ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Switzerland: Springer Nature, 2019, pp. 69–80. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:03 |
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M. N. Grimshaw-Aagaard, "Presence and biofeedback in first-person perspective computer games: The potential of sound," in Foundations in Sound Design for Interactive Media M. Filimowicz, Ed. New York: Routledge, 2019, pp. 78–94. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:02 |
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M. N. Grimshaw-Aagaard, "A Step Back from Reality: Sound and presence in computer games and other worlds," in The Cambridge Companion to Video Game Music M. Fritsch and T. Summers, Eds. United Kingdom: Cambridge University Press, 2021, pp. 269–283. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:16 |
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