HKUST(GZ) Computational Media Arts

List Resources

Displaying 1 - 15  of 15
Parameters
Order by

Ascending
Descending
 
Display options
Use all checked: 
Use all displayed: 
Use all in list: 
M. Grimshaw, "Sound and Immersion in the First-Person Shooter," in Proc. The 11th International Computer Games Conference, France, Nov. 21–23, 2007.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 16:36
M. Grimshaw, "Autopoiesis and Sonic Immersion: Modelling sound-based player relationships as a self-organizing system," in Proc. Sixth Annual International Conference in Computer Game Design and Technology, UK, Nov. 1, 2008.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:22
M. Grimshaw, "Sound and Immersion in the First-Person Shooter," International Journal of Intelligent Games & Simulation, vol. 5, iss. 1, pp. 119–124, 2008.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:19
M. Grimshaw, "Relaciones mediadas por el sonido entre jugadores en el entorno de juegos multijugador," Comunicar, vol. 34, pp. 73–81, 2010.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:37
M. Grimshaw, "Per un'analisi comparata del suono nei videogiochi e nel cinema," in Schermi interattivi saggi critici su videogiochi e cinema M. Bittanti, Ed. Roma: Meltemi, 2008, pp. 95–121.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:12
M. Grimshaw, J. Charlton, and R. Jagger, "First-Person Shooters: Immersion and attention," Eludamos. Journal for Computer Game Culture, vol. 5, iss. 1, pp. 19–34, 2011.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:24
M. Grimshaw, C. A. Lindley, and L. Nacke, "Sound and Immersion in the First-Person Shooter: Mixed measurement of the player's sonic experience," in Proc. 3rd Audio Mostly Conference, Piteå, Sweden, 2008, pp. 9–15.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:10
M. Grimshaw, "Computer Game Sound: From diegesis to immersion to sonic emotioneering," in Sound as Popular Culture: A Research Companion J. G. Papenburg and H. Schulze, Eds. Cambridge, Massachusetts: MIT Press, 2016.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 18:55
M. Grimshaw, "Sound and Player Immersion in Digital Games," in The Oxford Handbook of Sound Studies T. Pinch and K. Bijsterveld, Eds. New York: Oxford University Press, 2012, pp. 347–366.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:06
M. Grimshaw and G. Schott, "Situating Gaming as a Sonic Experience: The acoustic ecology of first person shooters," in Proc. Situated Play, University of Tokyo, Sept. 24–28, 2007.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:26
M. Grimshaw and G. Schott, "A Conceptual Framework for the Design and Analysis of First-Person Shooter Audio," in Proc. Third International Conference on Games Research and Development, K. E. Collins, B. Kapralos, and H. Tessler, Eds. Manchester, Sept. 10–11, 2007.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:29
M. Grimshaw, S.-L. Tan, and S. D. Lipscomb, "Playing with Sound: The role of music and sound effects in gaming," in Psychology of Music in Multimedia A. Cohen, S.-L. Tan, R. Kendall, and S. D. Lipscomb, Eds. New York: Oxford University Press, 2013, pp. 289–314.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 06:51
M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Conceiving Virtuality: From Art To Technology ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Switzerland: Springer Nature, 2019, pp. 69–80.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:03
M. N. Grimshaw-Aagaard, "Presence and biofeedback in first-person perspective computer games: The potential of sound," in Foundations in Sound Design for Interactive Media M. Filimowicz, Ed. New York: Routledge, 2019, pp. 78–94.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:02
M. N. Grimshaw-Aagaard, "A Step Back from Reality: Sound and presence in computer games and other worlds," in The Cambridge Companion to Video Game Music M. Fritsch and T. Summers, Eds. United Kingdom: Cambridge University Press, 2021, pp. 269–283.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:16
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


PHP execution time: 0.03613 s
SQL execution time: 0.01760 s
TPL rendering time: 0.00186 s
Total elapsed time: 0.05559 s
Peak memory usage: 4.4099 MB
Memory at close: 2.5267 MB
Database queries: 40