HKUST(GZ) Computational Media Arts

List Resources

Displaying 1 - 4  of 4
Parameters
Order by

Ascending
Descending
 
Display options
Use all checked: 
Use all displayed: 
Use all in list: 
M. Grimshaw, "Presence Through Sound," in Body, Sound and Space in Music and Beyond: Multimodal Explorations ser. SEMPRE Studies in The Psychology of Music, C. Wöllner, Ed. London: Routledge, 2017, pp. 279–298.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:05
M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Conceiving Virtuality: From Art To Technology ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Switzerland: Springer Nature, 2019, pp. 69–80.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:03
M. N. Grimshaw-Aagaard, "Presence and biofeedback in first-person perspective computer games: The potential of sound," in Foundations in Sound Design for Interactive Media M. Filimowicz, Ed. New York: Routledge, 2019, pp. 78–94.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:02
M. Grimshaw-Aagaard, "Presence, Environment, and Sound and the Role of Imagination," in The Oxford Handbook of Sound and Imagination M. Grimshaw-Aagaard, M. Walther-Hansen, and M. Knakkergaard, Eds. New York: Oxford University Press, 2019, vol. 1, pp. 669–681.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:45
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


PHP execution time: 0.02990 s
SQL execution time: 0.01385 s
TPL rendering time: 0.00164 s
Total elapsed time: 0.04539 s
Peak memory usage: 3.7193 MB
Memory at close: 2.4495 MB
Database queries: 40