HKUST(GZ) Computational Media Arts

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M. Grimshaw, C. A. Lindley, and L. Nacke, "Sound and Immersion in the First-Person Shooter: Mixed measurement of the player's sonic experience," in Proc. 3rd Audio Mostly Conference, Piteå, Sweden, 2008, pp. 9–15.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 15:10
M. Grimshaw, "Computer Game Sound: From diegesis to immersion to sonic emotioneering," in Sound as Popular Culture: A Research Companion J. G. Papenburg and H. Schulze, Eds. Cambridge, Massachusetts: MIT Press, 2016.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 18:55
M. Grimshaw, "Presence Through Sound," in Body, Sound and Space in Music and Beyond: Multimodal Explorations ser. SEMPRE Studies in The Psychology of Music, C. Wöllner, Ed. London: Routledge, 2017, pp. 279–298.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:05
M. N. Grimshaw-Aagaard, "Sound and the Feeling of Presence," in Proc. Proceedings of EVA London 2019 (EVA 2019), ser. Electronic Workshops in Computing, London, July 8–11, 2018, pp. 342–343.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 17:26
M. N. Grimshaw-Aagaard, "Consistent and coherent: The recipe for digital presence," ScienceNordic, 2023.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:04
M. N. Grimshaw-Aagaard, "Hvad er opskriften på godt digitalt nærvær?," Videnskab.dk, 2023.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:05
M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Proc. Conceiving Virtuality, ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Coimbra, PT, Oct. 26–28, 2016, pp. 69–80.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:21
M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Conceiving Virtuality: From Art To Technology ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Switzerland: Springer Nature, 2019, pp. 69–80.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:03
M. N. Grimshaw-Aagaard, "Presence and biofeedback in first-person perspective computer games: The potential of sound," in Foundations in Sound Design for Interactive Media M. Filimowicz, Ed. New York: Routledge, 2019, pp. 78–94.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:02
M. N. Grimshaw-Aagaard, "A Step Back from Reality: Sound and presence in computer games and other worlds," in The Cambridge Companion to Video Game Music M. Fritsch and T. Summers, Eds. United Kingdom: Cambridge University Press, 2021, pp. 269–283.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:16
M. Grimshaw-Aagaard, "The Importance of Sound to the Formation of Presence," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 916–928.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:40
M. Grimshaw-Aagaard, "Presence, Environment, and Sound and the Role of Imagination," in The Oxford Handbook of Sound and Imagination M. Grimshaw-Aagaard, M. Walther-Hansen, and M. Knakkergaard, Eds. New York: Oxford University Press, 2019, vol. 1, pp. 669–681.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:45
M. Grimshaw-Aagaard, "OH-EE-OH-EE-OH-EE-AW-EE-AW! Sound descriptors in the books of Tarzan as facilitators of presence," in Edinburgh Companion to Literature & Sound Studies. J. Murphet and H. Groth, Eds. Edinburgh: Edinburgh University Press, 2024, pp. 250–263.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:00
M. Walther-Hansen and M. Grimshaw, "Being in a Virtual World: Presence, environment, salience, sound," in Proc. 11th Audio Mostly Conference, New York, Oct. 4–6, 2016, pp. 77–84.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 17:28
M. Walther-Hansen and M. N. Grimshaw-Aagaard, "Don't Extend Reduce! The sound approach to reality," in Proc. 15th Audio Mostly Conference, New York, Sept. 15–17, 2020, pp. 8–15.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:42
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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