M. Grimshaw, C. A. Lindley, and L. Nacke, "Sound and Immersion in the First-Person Shooter: Mixed measurement of the player's sonic experience," in Proc. 3rd Audio Mostly Conference, Piteå, Sweden, 2008, pp. 9–15. |
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M. Grimshaw, "Computer Game Sound: From diegesis to immersion to sonic emotioneering," in Sound as Popular Culture: A Research Companion J. G. Papenburg and H. Schulze, Eds. Cambridge, Massachusetts: MIT Press, 2016. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 18:55 |
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M. Grimshaw, "Presence Through Sound," in Body, Sound and Space in Music and Beyond: Multimodal Explorations ser. SEMPRE Studies in The Psychology of Music, C. Wöllner, Ed. London: Routledge, 2017, pp. 279–298. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:05 |
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M. N. Grimshaw-Aagaard, "Sound and the Feeling of Presence," in Proc. Proceedings of EVA London 2019 (EVA 2019), ser. Electronic Workshops in Computing, London, July 8–11, 2018, pp. 342–343. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 17:26 |
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M. N. Grimshaw-Aagaard, "Consistent and coherent: The recipe for digital presence," ScienceNordic, 2023. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:04 |
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M. N. Grimshaw-Aagaard, "Hvad er opskriften på godt digitalt nærvær?," Videnskab.dk, 2023. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:05 |
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M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Proc. Conceiving Virtuality, ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Coimbra, PT, Oct. 26–28, 2016, pp. 69–80. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:21 |
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M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Conceiving Virtuality: From Art To Technology ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Switzerland: Springer Nature, 2019, pp. 69–80. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:03 |
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M. N. Grimshaw-Aagaard, "Presence and biofeedback in first-person perspective computer games: The potential of sound," in Foundations in Sound Design for Interactive Media M. Filimowicz, Ed. New York: Routledge, 2019, pp. 78–94. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:02 |
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M. N. Grimshaw-Aagaard, "A Step Back from Reality: Sound and presence in computer games and other worlds," in The Cambridge Companion to Video Game Music M. Fritsch and T. Summers, Eds. United Kingdom: Cambridge University Press, 2021, pp. 269–283. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:16 |
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M. Grimshaw-Aagaard, "The Importance of Sound to the Formation of Presence," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 916–928. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:40 |
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M. Grimshaw-Aagaard, "Presence, Environment, and Sound and the Role of Imagination," in The Oxford Handbook of Sound and Imagination M. Grimshaw-Aagaard, M. Walther-Hansen, and M. Knakkergaard, Eds. New York: Oxford University Press, 2019, vol. 1, pp. 669–681. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:45 |
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M. Grimshaw-Aagaard, "OH-EE-OH-EE-OH-EE-AW-EE-AW! Sound descriptors in the books of Tarzan as facilitators of presence," in Edinburgh Companion to Literature & Sound Studies. J. Murphet and H. Groth, Eds. Edinburgh: Edinburgh University Press, 2024, pp. 250–263. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:00 |
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M. Walther-Hansen and M. Grimshaw, "Being in a Virtual World: Presence, environment, salience, sound," in Proc. 11th Audio Mostly Conference, New York, Oct. 4–6, 2016, pp. 77–84. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 17:28 |
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M. Walther-Hansen and M. N. Grimshaw-Aagaard, "Don't Extend Reduce! The sound approach to reality," in Proc. 15th Audio Mostly Conference, New York, Sept. 15–17, 2020, pp. 8–15. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:42 |
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