M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Proc. Conceiving Virtuality, ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Coimbra, PT, Oct. 26–28, 2016, pp. 69–80. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:21 |
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M. Grimshaw-Aagaard, "Sonic Virtuality, Environment, and Presence," in Conceiving Virtuality: From Art To Technology ser. Numanities - Arts and Humanities in Progress, J. Braga, Ed. Switzerland: Springer Nature, 2019, pp. 69–80. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:03 |
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M. N. Grimshaw-Aagaard, "Presence and biofeedback in first-person perspective computer games: The potential of sound," in Foundations in Sound Design for Interactive Media M. Filimowicz, Ed. New York: Routledge, 2019, pp. 78–94. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:02 |
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M. Grimshaw-Aagaard, "Presence, Environment, and Sound and the Role of Imagination," in The Oxford Handbook of Sound and Imagination M. Grimshaw-Aagaard, M. Walther-Hansen, and M. Knakkergaard, Eds. New York: Oxford University Press, 2019, vol. 1, pp. 669–681. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:45 |
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M. Walther-Hansen and M. Grimshaw, "Being in a Virtual World: Presence, environment, salience, sound," in Proc. 11th Audio Mostly Conference, New York, Oct. 4–6, 2016, pp. 77–84. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 17:28 |
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M. Walther-Hansen and M. N. Grimshaw-Aagaard, "Don't Extend Reduce! The sound approach to reality," in Proc. 15th Audio Mostly Conference, New York, Sept. 15–17, 2020, pp. 8–15. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:42 |
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