HKUST(GZ) Computational Media Arts

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J. Christensen, Sound and the Aesthetics of Play: A musical ontology of constructed emotions ser. Palgrave Studies in Sound, Palgrave Macmillan, 2018.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 16:16
T. A. Garner, Echoes of Other Worlds: Sound in virtual reality: past, present and future ser. Palgrave Studies in Sound, Palgrave Macmillan, 2018.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 16:14
M. Grimshaw, Ed.Game Sound Technology and Player Interaction: Concepts and developments Hershey (PA): IGI, 2011.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:26
M. Grimshaw, "Sounding off on Sound," The Computer Games Journal, vol. 3, iss. 2b, pp. 194–195, 2014.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 06:44
M. Grimshaw and T. A. Garner, "The Use of Sound to Represent Data and Concepts as a Means to Engender Creative Thought: Some thoughts on implementation and a research agenda," in Proc. 7th Audio Mostly Conference, New York, Sept. 25–28, 2012, pp. 9–15.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:11
M. Grimshaw and T. A. Garner, "Imagining Sound," in Proc. 9th Audio Mostly Conference, New York, Oct. 1–3, 2014.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 16:39
M. Grimshaw and T. A. Garner, "Sonosemantics," in Proc. 8th Audio Mostly Conference, K. Delsing and M. Liljedahl, Eds. New York, Sept. 18–20, 2013.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 06:56
M. Grimshaw, "The Privatization of Sound Space," in The Routledge Companion to Sounding Art V. Meelberg, M. Cobussen, and B. Truax, Eds. London: Routledge, 2016, pp. 463–472.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 18:58
M. Grimshaw and M. Walther-Hansen, Eds. Proceedings of the 9th Audio Mostly, 2014, Association for Computing Machinery (ACM), Aalborg, Oct. 1–3, 2014.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 17:07
M. Grimshaw and M. Walther-Hansen, "The Sound of the Smell of My Shoes," in Proc. 10th Audio Mostly Conference, New York, Oct. 7–9, 2015.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:03
M. N. Grimshaw-Aagaard, "A Step Back from Reality: Sound and presence in computer games and other worlds," in The Cambridge Companion to Video Game Music M. Fritsch and T. Summers, Eds. United Kingdom: Cambridge University Press, 2021, pp. 269–283.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:16
M. N. Grimshaw-Aagaard, "Ambiguity and Vagueness in Video Game Sound," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 271–286.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:40
M. N. Grimshaw-Aagaard, "The Necessity of Vagueness and Ambiguity to the Imagining of Sound," in The Oxford Handbook of Sound and Imagination M. Grimshaw-Aagaard, M. Walther-Hansen, and M. Knakkergaard, Eds. United Kingdom: Oxford University Press, 2019, vol. 1, p. 105–113.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 15:01
M. Grimshaw-Aagaard, M. Walther-Hansen, and M. Knakkergaard, Eds.The Oxford Handbook of Sound and Imagination New York: Oxford University Press, 2019, vol. 1 & 2.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:43
M. Pellitteri, Ed.The Palgrave Handbook of Music and Sound in Japanese Animation ser. Palgrave Studies in Sound, Palgrave Macmillan, 2024.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 15:52
M. Walther-Hansen and M. Grimshaw, "Being in a Virtual World: Presence, environment, salience, sound," in Proc. 11th Audio Mostly Conference, New York, Oct. 4–6, 2016, pp. 77–84.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 17:28
M. Walther-Hansen and M. N. Grimshaw-Aagaard, "Don't Extend Reduce! The sound approach to reality," in Proc. 15th Audio Mostly Conference, New York, Sept. 15–17, 2020, pp. 8–15.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:42
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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