A. Tinwell and M. N. Grimshaw, "Bridging the Uncanny: An impossible traverse?," in Proc. MindTrek, Finland, Sept. 30/Oct. 2, 2009, pp. 66–73. |
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A. Tinwell and M. N. Grimshaw, "Survival horror games - an uncanny modality," in Proc. Thinking After Dark International Conference, Apr. 23–25, 2009. |
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A. Tinwell, M. N. Grimshaw, and D. Abdel Nabi, "Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters," in Proc. 4th International Conference on Affective Computing and Intelligent Interaction, ser. Lecutre Notes in Computer Science, Oct. 9–12, 2011, pp. 557–566. |
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A. Tinwell, M. Grimshaw, and D. Abdel Nabi, "The effect of onset asynchrony in audio-visual speech and the Uncanny Valley in virtual characters," International Journal of Mechanisms and Robotic Systems, vol. 2, iss. 2, pp. 97–110, 2015. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:59 |
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A. Tinwell, M. Grimshaw, and D. Abdel Nabi, "The Uncanny Valley and Nonverbal Communication in Virtual Characters," in Nonverbal Communication in Virtual Worlds: Understanding and Designing Epressive Characters J. Tanenbaum, M. Seif El-Nasr, and M. Nixon, Eds. ETC Press, 2014, pp. 325–341. |
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A. Tinwell, M. N. Grimshaw, D. Abdel Nabi, and A. Williams, "Facial expression of emotion and perception of the Uncanny Valley in virtual characters," Computers in Human Behavior, vol. 27, iss. 2, pp. 741–749, Mar. 2010. |
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A. Tinwell, M. Grimshaw, and A. Williams, "Uncanny behaviour in survival horror games," Journal of Gaming and Virtual Worlds, vol. 2, iss. 1, pp. 3–25, 2010. |
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A. Tinwell, M. Grimshaw, and A. Williams, "The Uncanny Wall," International Journal of Arts and Technology, vol. 4, iss. 3, pp. 326–341, 2011. |
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A. Tinwell, M. Grimshaw, and A. Williams, "Uncanny Speech," in Game sound technology and player interaction: concepts and developments M. Grimshaw, Ed. Hershey (PA): IGI, 2011, pp. 213–234. |
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