HKUST(GZ) Computational Media Arts

List Resources

Displaying 1 - 4  of 4
Parameters
Order by

Ascending
Descending
 
Display options
Use all checked: 
Use all displayed: 
Use all in list: 
M. Grimshaw, Ed.Game Sound Technology and Player Interaction: Concepts and developments Hershey (PA): IGI, 2011.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:26
M. N. Grimshaw-Aagaard, "Ambiguity and Vagueness in Video Game Sound," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 271–286.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:40
A. Tinwell and M. N. Grimshaw, "Bridging the Uncanny: An impossible traverse?," in Proc. MindTrek, Finland, Sept. 30/Oct. 2, 2009, pp. 66–73.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 15:13
A. Tinwell, M. N. Grimshaw, and D. Abdel Nabi, "Effect of emotion and articulation of speech on the Uncanny Valley in virtual characters," in Proc. 4th International Conference on Affective Computing and Intelligent Interaction, ser. Lecutre Notes in Computer Science, Oct. 9–12, 2011, pp. 557–566.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 08:14
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


PHP execution time: 0.03193 s
SQL execution time: 0.01395 s
TPL rendering time: 0.00158 s
Total elapsed time: 0.04746 s
Peak memory usage: 2.7619 MB
Memory at close: 2.4530 MB
Database queries: 40