HKUST(GZ) Computational Media Arts

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M. Grimshaw, Ed.The Oxford Handbook of Virtuality United Kingdom: Oxford University Press, 2014.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 14:43
M. N. Grimshaw-Aagaard, "Hvad er opskriften på godt digitalt nærvær?," Videnskab.dk, 2023.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:05
M. N. Grimshaw-Aagaard, "A Step Back from Reality: Sound and presence in computer games and other worlds," in The Cambridge Companion to Video Game Music M. Fritsch and T. Summers, Eds. United Kingdom: Cambridge University Press, 2021, pp. 269–283.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 03/06/2025, 12:16
M. Grimshaw-Aagaard, "Video Game Sound Design and the Fetish of Realism," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 861–874.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 01/06/2025, 14:39
M. Walther-Hansen and M. N. Grimshaw-Aagaard, "Don't Extend Reduce! The sound approach to reality," in Proc. 15th Audio Mostly Conference, New York, Sept. 15–17, 2020, pp. 8–15.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 02/06/2025, 07:42
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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