HKUST(GZ) Computational Media Arts |
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Resource type: Proceedings Article Peer reviewed BibTeX citation key: Garner2013 Email resource to friend View all bibliographic details |
Categories: Computer Games Keywords: Adaptive Gameplay, Affective Sound, Affective Sound, Biofeedback, Biofeedback, Psychophysiology Creators: Garner, Grimshaw Publisher: International Association for Development, IADIS Collection: IADIS International Conference Interfaces and Human Computer Interaction |
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Attachments
IHCI2013.pdf |
URLs http://www.iadisportal.org/ihci2013, PDF |
Abstract |
The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Notes |
Winner of Best Paper in conference.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
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