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T. A. Garner and M. Grimshaw, "Psychophysiological Assessment Of Fear Experience In Response To Sound During Computer Video Gameplay," in Proc. IADIS International Conference Interfaces and Human Computer Interaction, June 22–24, 2013, pp. 45–53. 
Added by: Mark Grimshaw-Aagaard (02/06/2025, 06:57)   Last edited by: Mark Grimshaw-Aagaard (02/06/2025, 06:59)
Resource type: Proceedings Article
Peer reviewed
BibTeX citation key: Garner2013
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Categories: Computer Games
Keywords: Adaptive Gameplay, Affective Sound, Affective Sound, Biofeedback, Biofeedback, Psychophysiology
Creators: Garner, Grimshaw
Publisher: International Association for Development, IADIS
Collection: IADIS International Conference Interfaces and Human Computer Interaction
Views: 43/43
Attachments   IHCI2013.pdf [8/8] URLs   http://www.iadisportal.org/ihci2013, PDF
Abstract
The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
Notes
Winner of Best Paper in conference.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
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