HKUST(GZ) Computational Media Arts |
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Resource type: Proceedings Article Peer reviewed BibTeX citation key: Grimshaw2008 Email resource to friend View all bibliographic details |
Categories: Computer Games Keywords: Autopoiesis, Immersion Creators: Grimshaw Publisher: Liverpool John Moores University (UK) Collection: Sixth Annual International Conference in Computer Game Design and Technology |
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Attachments
Autopoiesis_and_sonic_immersion_MG.pdf |
URLs http://www.cms.liv ... .uk/gdtw/gdtw2008/ |
Abstract |
"In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games can be modelled as an acoustic ecology. This paper develops these ideas further in the context of multiplayer First-Person Shooter games. I suggest that individual acoustic ecologies within the game combine to create a virtual acoustic ecology, of which no player is wholly aware, and that this virtual acoustic ecology may be modelled as an autopoietic (sonopoietic) system that, in part, explains and enhances player immersion in the game."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
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