HKUST(GZ) Computational Media Arts

WIKINDX Resources  

M. Grimshaw, "Sound and Immersion in the First-Person Shooter," International Journal of Intelligent Games & Simulation, vol. 5, iss. 1, pp. 119–124, 2008. 
Added by: Mark Grimshaw-Aagaard (01/06/2025, 09:36)   Last edited by: Mark Grimshaw-Aagaard (02/06/2025, 15:19)
Resource type: Journal Article
Peer reviewed
BibTeX citation key: Grimshaw2008a
Email resource to friend
View all bibliographic details
Categories: Computer Games
Keywords: First Person Shooters, Immersion
Creators: Grimshaw
Collection: International Journal of Intelligent Games & Simulation
Views: 19/19
Attachments   Grimshaw_CGAMES07.pdf [2/2]
Abstract
"One of the aims of modern First-Person Shooter (FPS) design is to provide an immersive experience to the player. This paper examines the role of sound in enabling such immersion and argues that, even in realism FPS games, it may be achieved sonically through a focus on caricature rather than realism. The paper utilizes and develops previous work in which both a conceptual framework for the design and analysis of run and gun FPS sound is developed and the notion of the relationship between player and FPS soundscape as an acoustic ecology is put forward (Grimshaw and Schott 2007a; Grimshaw and Schott 2007b). Some problems of sound practice and sound reproduction in the game are highlighted and a conceptual solution is proposed."
Added by: Mark Grimshaw-Aagaard  
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


PHP execution time: 0.03302 s
SQL execution time: 0.01911 s
TPL rendering time: 0.00157 s
Total elapsed time: 0.05370 s
Peak memory usage: 2.8592 MB
Memory at close: 2.4765 MB
Database queries: 69