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M. Grimshaw, J. Charlton, and R. Jagger, "First-Person Shooters: Immersion and attention," Eludamos. Journal for Computer Game Culture, vol. 5, iss. 1, pp. 19–34, 2011. 
Added by: Mark Grimshaw-Aagaard (01/06/2025, 09:36)   Last edited by: Mark Grimshaw-Aagaard (02/06/2025, 08:24)
Resource type: Journal Article
Peer reviewed
DOI: 10.7557/23.51
BibTeX citation key: Grimshaw2011a
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Categories: Computer Games
Keywords: Attention, Immersion, Psychology
Creators: Charlton, Grimshaw, Jagger
Collection: Eludamos. Journal for Computer Game Culture
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Attachments   miaconsalvo,+vol5no1-3.pdf [0/0] URLs   https://eludamos.o ... cle/view/vol5no1-3
Abstract
"First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of immersion is little understood. This article surveys theories of immersion in virtual worlds and examines FPS game elements that might contribute to the state. The roles of attention and positive feedback in facilitating player immersion in FPS games is explored. In particular, the role of selective attention is highlighted before the article finishes with a discussion on the design of immersion in FPS games using the principles presented here."
Added by: Mark Grimshaw-Aagaard  
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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