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M. Grimshaw, "Computer Game Sound: From diegesis to immersion to sonic emotioneering," in Sound as Popular Culture: A Research Companion J. G. Papenburg and H. Schulze, Eds. Cambridge, Massachusetts: MIT Press, 2016. 
Added by: Mark Grimshaw-Aagaard (01/06/2025, 09:36)   Last edited by: Mark Grimshaw-Aagaard (01/06/2025, 18:55)
Resource type: Book Chapter
Peer reviewed
BibTeX citation key: Grimshaw2016a
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Categories: Computer Games
Keywords: Immersion, Presence
Creators: Grimshaw, Papenburg, Schulze
Publisher: MIT Press (Cambridge, Massachusetts)
Collection: Sound as Popular Culture: A Research Companion
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Attachments   9780262334273_cbl.pdf [5/5] URLs   https://vbn.aau.dk ... to-sonic-emotionee
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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