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M. Grimshaw-Aagaard, "Video Game Sound Design and the Fetish of Realism," in The Oxford Handbook of Video Game Music and Sound W. Gibbons and M. Grimshaw-Aagaard, Eds. New York: Oxford University Press, 2024, pp. 861–874. 
Added by: Mark Grimshaw-Aagaard (01/06/2025, 09:36)   Last edited by: Mark Grimshaw-Aagaard (01/06/2025, 14:39)
Resource type: Book Chapter
Peer reviewed
DOI: 10.1093/oxfordhb/9780197556160.001.0001
ID no. (ISBN etc.): 978-0-19-755616-0
BibTeX citation key: GrimshawAagaard2024d
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Categories: Computer Games, VR, AR, XR
Keywords: Realism, Reality, Reality/Virtuality/Actuality
Creators: Gibbons, Grimshaw-Aagaard
Publisher: Oxford University Press (New York)
Collection: The Oxford Handbook of Video Game Music and Sound
Views: 19/19
Attachments   URLs   https://global.oup ... ound&lang=en&cc=dk
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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