HKUST(GZ) Computational Media Arts |
![]() |
Resource type: Journal Article Peer reviewed DOI: 10.1016/j.intcom.2010.04.005 BibTeX citation key: Nacke2010 Email resource to friend View all bibliographic details |
Categories: Computer Games Keywords: Interaction, Psychology, Psychophysiology Creators: Grimshaw, Lindley, Nacke Collection: Interacting with Computers |
Views: 20/20
|
Attachments | URLs https://academic.o ... ectedFrom=fulltext |
Abstract |
"The combination of psychophysiological and psychometric methods provides reliable measurements of affective user experience (UX). Understanding the nature of affective UX in interactive entertainment, especially with a focus on sonic stimuli, is an ongoing research challenge. In the empirical study reported here, participants played a fast-paced, immersive first-person shooter (FPS) game modification, in which sound (on/off) and music (on/off) were manipulated, while psychophysiological recordings of electrodermal activity (EDA) and facial muscle activity (EMG) were recorded in addition to a Game Experience Questionnaire (GEQ). Results indicate no main or interaction effects of sound or music on EMG and EDA. However, a significant main effect of sound on all GEQ dimensions (immersion, tension, competence, flow, negative affect, positive affect, and challenge) was found. In addition, an interaction effect of sound and music on GEQ dimension tension and flow indicates an important relationship of sound and music for gameplay experience. Additionally, we report the results of a correlation between GEQ dimensions and EMG/EDA activity. We conclude subjective measures could advance our understanding of sonic UX in digital games, while affective tonic (i.e., long-term psychophysiological) measures of sonic UX in digital games did not yield statistically significant results. One approach for future affective psychophysiological measures of sonic UX could be experiments investigating phasic (i.e., event-related) psychophysiological measures of sonic gameplay elements in digital games. This could improve our general understanding of sonic UX beyond affective gaming evaluation."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
PHP execution time: 0.02997 s
SQL execution time: 0.01830 s
TPL rendering time: 0.00135 s
Total elapsed time: 0.04962 s
Peak memory usage: 2.8613 MB
Memory at close: 2.4796 MB
Database queries: 71