HKUST(GZ) Computational Media Arts |
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Resource type: Proceedings Article Peer reviewed DOI: 10.1145/2986416.2986425 ID no. (ISBN etc.): 978-1-4503-3896-7 BibTeX citation key: WaltherHansen2016 Email resource to friend View all bibliographic details |
Categories: Presence & Immersion, Sensation & Perception Keywords: Crossmodality, Embodiment, Environment, Metaphor, Presence, Sound, Virtual worlds Creators: Grimshaw, Walther-Hansen Publisher: Association for Computing Machinery (ACM) (New York) Collection: 11th Audio Mostly Conference |
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Attachments
2986416.2986425.pdf |
URLs http://audiomostly.com/ |
Abstract |
We present a theoretical framework by which virtual world sound designers may work towards the attainment of presence. Drawing on the study of cognitive metaphors and the view that sound is an emergent perception we offer an account of the environment as a salient and dynamic construct that functions as a synecdoche for the nonself. Separating environment from world, we discuss the role of sound in the forming of the environment and argue that it is this environment that establishes the means for presence because it is the process behind the construction of the environment that individuates self from nonself and such differentiation is a defining feature of the concept of presence.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
Notes |
Winner of Best Paper.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
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