HKUST(GZ) Computational Media Arts

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M. Grimshaw and M. Walther-Hansen, "The Sound of the Smell of My Shoes," in Proc. 10th Audio Mostly Conference, New York, Oct. 7–9, 2015. 
Added by: Mark Grimshaw-Aagaard (01/06/2025, 19:04)   Last edited by: Mark Grimshaw-Aagaard (02/06/2025, 08:03)
Resource type: Proceedings Article
Peer reviewed
DOI: 10.1145/2814895.2814900
ID no. (ISBN etc.): 978-1-4503-3896-7
BibTeX citation key: Grimshaw2015b
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Categories: Sensation & Perception
Keywords: Cross-modality, Real virtuality, Smell, Sound, Virtual environment
Creators: Grimshaw, Walther-Hansen
Publisher: Association for Computing Machinery (ACM) (New York)
Collection: 10th Audio Mostly Conference
Views: 34/34
Attachments   2814895.2814900.pdf [8/8]
Abstract
Given the sensory poverty of virtual environments, such as those found in computer games that rely, in the main, solely on audio-visual interfaces, how best do we attain the experience of presence in those environments when presence requires the construction of a coherent (in the sense of realism) place in which to be and in which to act? The paper explores this question through an investigation of the senses of hearing and smell and suggests the possibility of introducing the experience of odours into such environments through the use of sound.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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