HKUST(GZ) Computational Media Arts |
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Resource type: Proceedings Article Peer reviewed DOI: 10.1145/2095667.2095672 ID no. (ISBN etc.): 978-1-4503-1081-9 BibTeX citation key: Garner2011 Email resource to friend View all bibliographic details |
Categories: Computer Games Keywords: Affect, Affect, Ecology, Ecology, Emotion, Emotion, Fear, Fear, Perception, Perception Creators: Garner, Grimshaw Publisher: Association for Computing Machinery (ACM) (New York) Collection: 6th Audio Mostly Conference |
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Attachments
climateOfFear_MG.pdf |
URLs https://dl.acm.org ... 45/2095667.2095672 |
Abstract |
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital game sound theory; with the potential to not only improve understanding of our relationship with fear, but also generate a foundation for reliable and significant manipulation of the fear experience. A brief literature review provides the context for a discussion of fear and sound in virtual worlds before the framework is described; concluding remarks point to future empirical work testing and refining the framework.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
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