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T. A. Garner and M. N. Grimshaw, "A climate of fear: Considerations for designing a virtual acoustic ecology of fear," in Proc. 6th Audio Mostly Conference, New York, Sept. 1, 2011, pp. 31–38. 
Added by: Mark Grimshaw-Aagaard (02/06/2025, 08:28)   Last edited by: Mark Grimshaw-Aagaard (03/06/2025, 17:32)
Resource type: Proceedings Article
Peer reviewed
DOI: 10.1145/2095667.2095672
ID no. (ISBN etc.): 978-1-4503-1081-9
BibTeX citation key: Garner2011
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Categories: Computer Games
Keywords: Affect, Affect, Ecology, Ecology, Emotion, Emotion, Fear, Fear, Perception, Perception
Creators: Garner, Grimshaw
Publisher: Association for Computing Machinery (ACM) (New York)
Collection: 6th Audio Mostly Conference
Views: 256/256
Attachments   climateOfFear_MG.pdf [7/7] URLs   https://dl.acm.org ... 45/2095667.2095672
Abstract
This paper proposes a framework that incorporates fear, acoustics, thought processing and digital game sound theory; with the potential to not only improve understanding of our relationship with fear, but also generate a foundation for reliable and significant manipulation of the fear experience. A brief literature review provides the context for a discussion of fear and sound in virtual worlds before the framework is described; concluding remarks point to future empirical work testing and refining the framework.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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