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T. A. Garner and M. Grimshaw, "The Physiology of Fear and Sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems," IADIS International Journal on WWW/Internet, vol. 11, iss. 2, pp. 77–91, May, 2013. 
Added by: Mark Grimshaw-Aagaard (01/06/2025, 09:36)   Last edited by: Mark Grimshaw-Aagaard (02/06/2025, 07:03)
Resource type: Journal Article
Peer reviewed
ID no. (ISBN etc.): 1645-7641
BibTeX citation key: Garner2013a
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Categories: Computer Games
Keywords: Adaptive, Emotion, Fear, Psychophysiology
Creators: Garner, Grimshaw
Collection: IADIS International Journal on WWW/Internet
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Attachments   2013112106.pdf [2/2] URLs   http://www.iadispo ... ers/2013112106.pdf
Abstract
The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


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