HKUST(GZ) Computational Media Arts |
![]() |
Resource type: Journal Article Peer reviewed ID no. (ISBN etc.): 1645-7641 BibTeX citation key: Garner2013a Email resource to friend View all bibliographic details |
Categories: Computer Games Keywords: Adaptive, Emotion, Fear, Psychophysiology Creators: Garner, Grimshaw Collection: IADIS International Journal on WWW/Internet |
Views: 18/18
|
Attachments
2013112106.pdf |
URLs http://www.iadispo ... ers/2013112106.pdf |
Abstract |
The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
PHP execution time: 0.03369 s
SQL execution time: 0.01994 s
TPL rendering time: 0.00149 s
Total elapsed time: 0.05512 s
Peak memory usage: 2.8598 MB
Memory at close: 2.4792 MB
Database queries: 73