HKUST(GZ) Computational Media Arts

WIKINDX Resources

M. Grimshaw, "The Resonating Spaces of First-Person Shooter Games," in Proc. The 5th International Conference on Game Design and Technology, Liverpool, Nov. 14–15, 2007. 
Added by: Mark Grimshaw-Aagaard (01/06/2025, 09:36)   Last edited by: Mark Grimshaw-Aagaard (02/06/2025, 15:38)
Resource type: Proceedings Article
Peer reviewed
BibTeX citation key: Grimshaw2007b
Email resource to friend
View all bibliographic details
Categories: Computer Games
Keywords: First Person Shooters, Space
Creators: Grimshaw
Publisher: Game Design & Technology (Liverpool)
Collection: The 5th International Conference on Game Design and Technology
Views: 19/19
Attachments   LP9.pdf [1/1]
Abstract
In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games may be modeled as an acoustic ecology. This paper develops these ideas further and uses them to describe and define a variety of sonic spaces within the First-Person Shooter and their relevance for player immersion in both the acoustic ecology and the wider gameworld.
Added by: Mark Grimshaw-Aagaard  Last edited by: Mark Grimshaw-Aagaard
WIKINDX 6.11.0 | Total resources: 153 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: Institute of Electrical and Electronics Engineers (IEEE) | Time Zone: Asia/Hong_Kong (+08:00)


PHP execution time: 0.03192 s
SQL execution time: 0.02066 s
TPL rendering time: 0.00148 s
Total elapsed time: 0.05406 s
Peak memory usage: 2.8531 MB
Memory at close: 2.4648 MB
Database queries: 73