HKUST(GZ) Computational Media Arts |
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| Resource type: Proceedings Article Peer reviewed BibTeX citation key: Grimshaw2007b Email resource to friend View all bibliographic details |
Categories: Computer Games Creators: Grimshaw Publisher: Game Design & Technology (Liverpool) Collection: The 5th International Conference on Game Design and Technology |
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Attachments
LP9.pdf |
| Abstract |
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In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games may be modeled as an acoustic ecology. This paper develops these ideas further and uses them to describe and define a variety of sonic spaces within the First-Person Shooter and their relevance for player immersion in both the acoustic ecology and the wider gameworld.
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |