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M. Grimshaw, S.-L. Tan, and S. D. Lipscomb, "Playing with Sound: The role of music and sound effects in gaming," in Psychology of Music in Multimedia A. Cohen, S.-L. Tan, R. Kendall, and S. D. Lipscomb, Eds. New York: Oxford University Press, 2013, pp. 289–314. 
Added by: Mark Grimshaw-Aagaard (01/06/2025, 09:36)   Last edited by: Mark Grimshaw-Aagaard (02/06/2025, 06:51)
Resource type: Book Chapter
Peer reviewed
DOI: 10.1093/acprof:oso/9780199608157.003.0013
BibTeX citation key: Grimshaw2013a
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Categories: Computer Games
Keywords: Immersion, Psychology, Psychophysiology, Technology
Creators: Cohen, Grimshaw, Kendall, Lipscomb, Tan
Publisher: Oxford University Press (New York)
Collection: Psychology of Music in Multimedia
Views: 20/20
Attachments   URLs   https://academic.o ... ectedFrom=fulltext
Abstract
"The role of sound in gaming has evolved since the early 1970s, heavily influenced by developing technologies associated with audio, video, and data storage. This chapter traces these developments and relates them to important milestones in game sound design. Theoretical concepts are introduced and exemplified, particularly those that identify and explain aspects of the relationship between player and game sound; the chapter then examines empirical evidence elucidating that relationship. The body of evidence is sparse but growing and includes studies investigating the role of game sound on cognitive load and performance, as well as studies investigating the effects of game sound on the player’s physiological responses. The chapter concludes with some thoughts about the future development of game sound technology and the directions that will allow future empirical studies to test and validate the effects of that technology on the gaming experience."
Added by: Mark Grimshaw-Aagaard  
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