HKUST(GZ) Computational Media Arts |
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Resource type: Book Chapter Peer reviewed DOI: 10.1093/acprof:oso/9780199608157.003.0013 BibTeX citation key: Grimshaw2013a Email resource to friend View all bibliographic details |
Categories: Computer Games Keywords: Immersion, Psychology, Psychophysiology, Technology Creators: Cohen, Grimshaw, Kendall, Lipscomb, Tan Publisher: Oxford University Press (New York) Collection: Psychology of Music in Multimedia |
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Attachments | URLs https://academic.o ... ectedFrom=fulltext |
Abstract |
"The role of sound in gaming has evolved since the early 1970s, heavily influenced by developing technologies associated with audio, video, and data storage. This chapter traces these developments and relates them to important milestones in game sound design. Theoretical concepts are introduced and exemplified, particularly those that identify and explain aspects of the relationship between player and game sound; the chapter then examines empirical evidence elucidating that relationship. The body of evidence is sparse but growing and includes studies investigating the role of game sound on cognitive load and performance, as well as studies investigating the effects of game sound on the player’s physiological responses. The chapter concludes with some thoughts about the future development of game sound technology and the directions that will allow future empirical studies to test and validate the effects of that technology on the gaming experience."
Added by: Mark Grimshaw-Aagaard |
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