HKUST(GZ) Computational Media Arts |
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Resource type: Book Chapter Peer reviewed DOI: 10.1093/oxfordhb/9780190460167.013.33 BibTeX citation key: GrimshawAagaard2019b Email resource to friend View all bibliographic details |
Categories: Presence & Immersion Keywords: Environment, Imagination, Presence, Self-presence Creators: Grimshaw-Aagaard, Knakkergaard, Walther-Hansen Publisher: Oxford University Press (New York) Collection: The Oxford Handbook of Sound and Imagination |
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Attachments | URLs https://www.oxford ... 9780190460167-e-33 |
Abstract |
"Mark Grimshaw-Aagaard addresses the role of sound in the creation of presence in virtual and actual worlds. He argues that imagination is a central part of the generation and selection of perceptual hypotheses—models of the world in which we can act—that emerge from what Grimshaw-Aagaard calls the “exo-environment” (the sensory input) and the “endo-environment” (the cognitive input). Grimshaw-Aagaard further divides the exo-environment into a primarily auditory and a primarily visual dimension and he deals with the actual world of his own apartment and the virtual world of first-person-shooter computer games in order to exemplify how we perceptually construct an environment that allows for the creation of presence."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
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