HKUST(GZ) Computational Media Arts |
![]() |
Resource type: Journal Article Language: en: English Peer reviewed DOI: 10.1504/IJART.2011.041485 BibTeX citation key: Tinwell2011a Email resource to friend View all bibliographic details |
Categories: General Keywords: Psychology, Uncanny Creators: Grimshaw, Tinwell, Williams Publisher: Inderscience Publishers Collection: International Journal of Arts and Technology |
Views: 18/18
|
Attachments | URLs https://www.inders ... ffers.php?id=41485 |
Abstract |
"This paper proposes that increasing technological sophistication in the creation of realism for human-like, virtual characters is matched by increasing technological discernment on the part of the viewer. One of the goals for achieving a realism that is believable for virtual characters is to overcome the Uncanny Valley where perceived strangeness or familiarity is rated against perceived human-likeness. Empirical evidence shows that the Uncanny can be applied to virtual characters, yet implies a more complex picture than the shape of a deep valley with a sharp gradient as depicted in Mori’s original plot of the Uncanny Valley. Our results imply that: (1) perceived familiarity is dependent upon a wider range of variables other than appearance and behaviour and (2) for realistic, human-like characters, the Uncanny Valley is an impossible traverse, is not supported fully by empirical evidence and the concept is better replaced with the notion of an Uncanny Wall."
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard |
PHP execution time: 0.03296 s
SQL execution time: 0.02026 s
TPL rendering time: 0.00153 s
Total elapsed time: 0.05475 s
Peak memory usage: 2.8540 MB
Memory at close: 2.4662 MB
Database queries: 73